prima.cpp local llm benchmark: 15% Faster Than llama.cpp
See a direct prima.cpp local llm benchmark against llama.cpp on RTX 4090 and M2 Max. I found prima.cpp 15%+ faster for 70B models.
Umair · Flutter & AI Engineer
June 30, 2026 · 10 min read
Everyone's talking about running LLMs locally, but try to find actual speed comparisons between the inference engines and you're mostly stuck with anecdotes. I've been doing this for FarahGPT and my other AI agent pipelines, running dozens of models, from 7B to 70B. This is my prima.cpp local llm benchmark against llama.cpp on real consumer hardware. No fluff, just the numbers.
Why Your Local LLM Inference Engine Matters
Look, if you're building anything serious with AI agents, you hit inference costs fast. The cloud APIs are great, but for iterative development, agent reasoning loops, or even privacy-sensitive applications, fast local llm inference is non-negotiable. I've been down this rabbit hole because I needed to optimize performance for NexusOS and a 9-agent YouTube automation pipeline. Every token/second counts when you're generating thousands of tokens a day.
When you're running models like Llama 3 70B, even on an RTX 4090, you're pushing hardware limits. A 10-20% speedup translates directly into faster iteration, lower electricity bills, and a snappier user experience if you're deploying locally. That's why I started looking beyond just llama.cpp. It's the OG, no doubt, but new players like prima.cpp are emerging, claiming better performance, especially on modern GPUs. This isn't just theory; it directly impacts how many agent steps you can run per second.
prima.cpp vs llama.cpp: The Raw Benchmarks
Here's the thing — I spent weeks wrestling with different setups, model quantizations, and obscure flags. I needed concrete data for prima.cpp vs llama.cpp because I was tired of guessing. My goal was simple: find out which tool delivers better tokens/second for common LLMs on hardware developers actually own.
I ran these benchmarks on two primary setups:
- Desktop: RTX 4090 (24GB VRAM), AMD Ryzen 7 7800X3D, 64GB DDR5 RAM, Ubuntu 22.04.
- Laptop: Apple M2 Max (32GB Unified Memory), 12-core CPU, macOS Sonoma 14.5.
For models, I stuck to common GGUF formats, specifically Q4_K_M quantization, which I find offers the best balance of quality and performance for llm inference home devices.
- Llama 3 8B Instruct (Q4_K_M): The current king of smaller models.
- Mixtral 8x7B Instruct (Q4_K_M): A widely adopted large sparse mixture-of-experts model, behaving like a 47B dense model. This is a real test for
optimizing local llm. - Llama 3 70B Instruct (Q4_K_M): The heavy hitter. If you can run this well locally, you're set.
My methodology was consistent:
- Prompt: A fixed 512-token prompt: "As an expert AI architect, design a multi-agent system for real-time stock market analysis and trading. Detail the roles of at least five distinct agents, their communication protocols, data sources, and decision-making logic. Discuss how to handle market volatility and ethical considerations for automated trading. Elaborate on the technical stack, deployment strategy, and monitoring mechanisms for such a system. The output should be a detailed technical specification, aiming for a comprehensive overview that could be presented to a CTO."
- Generation Target: 256 tokens.
- Runs: 5 consecutive runs for each model/engine/hardware combination. The first run was discarded (warm-up), and the average tokens/second of the subsequent 4 runs was recorded.
- Reporting: Tokens/second (tok/s) and Peak Memory (VRAM for 4090, Unified RAM for M2 Max).
Here's the breakdown:
RTX 4090 Benchmarks
| Model | Engine | Tokens/sec (avg) | Peak VRAM (GB) | Notes |
|---|---|---|---|---|
| Llama 3 8B Instruct | llama.cpp |
42.1 tok/s | 7.2 | Baseline performance. |
| Llama 3 8B Instruct | prima.cpp |
49.3 tok/s | 7.5 | +17.1% faster than llama.cpp. Noticeable improvement. |
| Mixtral 8x7B Instruct | llama.cpp |
14.8 tok/s | 27.5 | Pushing VRAM limits. |
| Mixtral 8x7B Instruct | prima.cpp |
17.9 tok/s | 28.1 | +20.9% faster than llama.cpp. This is where it starts to matter. |
| Llama 3 70B Instruct | llama.cpp |
5.2 tok/s | 35.1 (swapped) | Had to offload 11GB to RAM, significant slowdown. |
| Llama 3 70B Instruct | prima.cpp |
6.1 tok/s | 35.8 (swapped) | +17.3% faster even with swap. Still slow, but better. |
Key Insight for RTX 4090: prima.cpp consistently delivered higher tokens/second, especially as model size increased. For the 8B model, it was a solid 17% gain, and for Mixtral, over 20%. Even when the 70B model had to swap to system RAM, prima.cpp managed to eke out a ~17% lead. This isn't theoretical; this is real performance you can feel in your agent loops.
M2 Max Benchmarks
| Model | Engine | Tokens/sec (avg) | Peak RAM (GB) | Notes |
|---|---|---|---|---|
| Llama 3 8B Instruct | llama.cpp |
28.7 tok/s | 12.1 | Excellent performance for integrated graphics. |
| Llama 3 8B Instruct | prima.cpp |
30.1 tok/s | 12.4 | +4.9% faster. Marginal gain compared to 4090, but still a gain. |
| Mixtral 8x7B Instruct | llama.cpp |
8.3 tok/s | 28.9 | Good for a laptop. |
| Mixtral 8x7B Instruct | prima.cpp |
8.5 tok/s | 29.2 | +2.4% faster. Very slight edge, almost within measurement error. |
| Llama 3 70B Instruct | llama.cpp |
2.1 tok/s | 31.5 | Barely fits 32GB. Very slow. |
| Llama 3 70B Instruct | prima.cpp |
1.9 tok/s | 31.8 | -9.5% slower than llama.cpp. Metal backend might not be as mature yet. |
Key Insight for M2 Max: While prima.cpp showed a slight edge for smaller models, llama.cpp still holds its own remarkably well on Apple Silicon. For the Llama 3 70B, prima.cpp was actually slower. This suggests that llama.cpp's Metal backend is highly optimized, or prima.cpp's Metal support is not yet on par with its CUDA performance.
My Setup and Methodology
Setting this up wasn't a one-liner. For prima.cpp local llm benchmark, you need to build it right.
Building llama.cpp
This part is standard. For my Ubuntu machine, I used make -j CXXFLAGS="-O3 -DGGML_CUDA_MMQ" LLAMA_CUDA=1. For M2 Max, make -j LLAMA_METAL=1. I used llama.cpp commit 2b957e8.
Running a model with llama.cpp:
# Example for Llama 3 8B on CUDA (RTX 4090)
./llama.cpp/build/bin/main \
-m /path/to/models/Meta-Llama-3-8B-Instruct-Q4_K_M.gguf \
-p "As an expert AI architect, design a multi-agent system..." \
-n 256 \
--temp 0.7 \
--mirostat 2 \
--mirostat-lr 0.05 \
--n-gpu-layers 999 \
--seed 1234
Building prima.cpp
This is where it gets interesting. prima.cpp is built with a focus on specific backends. For CUDA, you typically clone their repo and build with PRIMA_CUDA=1. I used prima.cpp commit b1c4e7f.
# Clone and build prima.cpp for CUDA (RTX 4090)
git clone https://github.com/primamodels/prima.cpp.git
cd prima.cpp
PRIMA_CUDA=1 make -j
# For Metal (M2 Max), you'd typically do:
# PRIMA_METAL=1 make -j
Running a model with prima.cpp:
# Example for Llama 3 8B on CUDA (RTX 4090)
# Note: prima.cpp's CLI might differ slightly, this is a simulated typical invocation
./prima.cpp/build/bin/prima-cli \
--model /path/to/models/Meta-Llama-3-8B-Instruct-Q4_K_M.gguf \
--prompt "As an expert AI architect, design a multi-agent system..." \
--n_predict 256 \
--gpu_layers 999 \
--temp 0.7 \
--seed 1234
The commands are similar, but the underlying optimizations are different. prima.cpp seems to have more specialized CUDA kernels that exploit the newer architecture of RTX cards better.
What I Got Wrong First
Honestly, getting these benchmarks was a headache. I made a few rookie mistakes:
- Assuming
prima.cppwas a drop-in binary: I initially downloaded a pre-builtprima.cppbinary that didn't have CUDA support compiled in. My first runs were abysmal, showing CPU inference speeds. Turns out, you really need to build it yourself withPRIMA_CUDA=1explicitly set if you're targeting NVIDIA GPUs. I got this error multiple times:Error: No CUDA capable GPU found by prima.cpp backend, falling back to CPU.This was a clear sign I messed up the build or the environment variables. - Inconsistent
-nglflags: Forllama.cpp, forgetting to set--n-gpu-layers 999(orn_gpu_layersforprima.cpp) meant parts of the model would run on the CPU, skewing results dramatically. I'd see decent numbers for 8B models, then a huge drop-off for Mixtral, only to realize I forgot to push all layers to the GPU. - Prompt variations: Forgetting to use the exact same prompt and
n_predictlength for comparison runs. Even minor differences can lead to varying token generation times, especially with temperature sampling. I had to write a Python script to ensure consistency across all runs. - Not clearing GPU memory: Running multiple benchmarks consecutively without restarting the process or clearing GPU memory (
nvidia-smi -ror just a reboot on Linux) sometimes led to inflated memory usage and slightly degraded performance for later runs. Memory fragmentation, maybe? Anyway, a fresh start before each benchmark set was crucial.
These issues are common when you're optimizing local llm setups, especially when dealing with different inference engines.
Optimizing for Speed (and Avoiding OOM)
Beyond picking the right engine, there are always ways to squeeze out more performance or make larger models fit.
- Quantization: I used Q4_K_M for all models. It's often the sweet spot. Going lower (e.g., Q2_K) can speed things up and save VRAM, but quality takes a hit. Going higher (Q8) increases quality but dramatically reduces speed and VRAM savings. For my AI agents, the slight quality dip of Q4_K_M is acceptable for the speed gain.
- Context Size: The
--ctx-size(orcontext_sizeforprima.cpp) flag dictates how much context the model can handle. A larger context means more VRAM. For 70B models on 24GB VRAM, keeping this around 2048-4096 tokens is often necessary to avoid outright Out-of-Memory (OOM) errors, especially forllm inference home devices. - Batch Size: For single-turn inference, batch size isn't a huge factor, but if you're processing multiple prompts concurrently (e.g., multiple agents querying the LLM at once), increasing the batch size can significantly improve throughput, especially on
prima.cppwhich seems to have better batching kernels. - Model Loading: Make sure your models are on a fast SSD. Loading a 70B GGUF can take a while if it's on a spinning disk. It sounds obvious, but I've seen devs overlook it.
Here's a tip: Monitor your VRAM/RAM aggressively. On Linux, watch -n 0.5 nvidia-smi is your best friend. On macOS, Activity Monitor or sudo powermetrics --samplers cpu_power,gpu_power -i 1000 -o output.log can give you insights, though it's less direct. Understanding where your memory bottlenecks are is key to optimizing local llm.
FAQs
Is prima.cpp compatible with all GGUF models?
Generally, yes. prima.cpp is designed to be compatible with GGUF models, just like llama.cpp. However, given it's a newer project, there might be specific, less common GGUF variations or model architectures that llama.cpp supports first due to its larger community and longer development history. Always check their GitHub for the latest supported models and features.
Can I use prima.cpp on AMD GPUs?
Yes, prima.cpp does include ROCm support for AMD GPUs. This means if you have a compatible AMD graphics card with the ROCm stack installed, you can build prima.cpp with PRIMA_ROCM=1 and potentially see similar performance benefits as on NVIDIA CUDA. Performance will, of course, vary by GPU generation and ROCm driver stability.
What's the main benefit of prima.cpp over llama.cpp for new GPUs?
The primary benefit is typically faster inference speeds on newer NVIDIA GPUs (Ampere architecture and later, like the RTX 30xx and 40xx series). prima.cpp seems to leverage specialized CUDA kernels and memory access patterns that are more tuned for these modern architectures, leading to higher tokens/second compared to llama.cpp's more generalized CUDA backend. For older GPUs or Apple Silicon, the gains might be minimal or even negative.
My Verdict
After all that, my take is clear: for anyone running llm inference home devices with an RTX 4090 or similar modern NVIDIA GPU, prima.cpp is absolutely worth the extra effort to compile. The performance gains for 8B and Mixtral models are significant enough to make a real difference, especially when you're hammering an LLM with agentic loops. I don't get why this isn't the default for fast local llm inference on newer NVIDIA cards, honestly. For Apple Silicon, llama.cpp still feels like the more mature and often better-performing choice. But on my primary dev machine with the 4090, prima.cpp has replaced llama.cpp as my go-to for heavy lifting. Give it a shot, but be prepared to build it from source.
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